Students will choose a game motivational cluster and present a 4-5 page paper that goes into what different demographics fell about the cluster’s motivators and why they feel the way they do.
· Action: Destruction and Excitement
· Social: Competition and Community
· Mastery: Challenge and Strategy
· Achievement: Completion and Power
· Immersion: Fantasy and Story
· Creativity: Design and Discovery
The paper will cover at least two groups in the age and gender demographic (they can do more groups in the demographic or other demographics if there are two groups and research on them).
The paper presents how each demographic feels about both motivators and why.
The paper compares the views of the different groups within a demographic (and can also compare different motivators among one demographic group).